![]() Each major NPC (and all the PCs) get a piece of art. Each also has a diagram denoting the relationships between the NPCs, and in some cases the Investigators. Each includes six pregenerated characters that are fine tuned for the scenario at hand. They are placed in different times and places, respectively Dunwich (the real one in Suffolk) in 1895, Paris in 1893, a small US town in the 1920s, Massachusetts in 1932, Milton Keynes and Northampton today and Los Angeles today. The adventures are rather balanced when it comes to size, ranging from 29 to 38 pages it shouldn't take more than one long session to complete each. Quaintly enough, the back cover is missing in the pdf version. The product can also be purchased in an electronic format only for EUR 14,94 or USD 17,50 or GBP 13,37. What you get: Your EUR 29,83 or USD 34,95 or GBP 26,69 will buy you Nameless Horrors, a softcover, black and white, 224-page collection of six adventures for the new and refreshed Call of Cthulhu game line, in both its physical and electronic form (pdf, mobi, prc or epub). It is up to the investigators to get the film back on track and share its vision with the world.' The leading lady has vanished, the director has retreated from the world, and the police are sniffing around the set. ![]() The Space Between: What was planned as a fantastic new feature film is turning into the shoot from hell. Drawn together by a mutual acquaintance, the investigators must work together or fall under the spell of the Moonchild. The Moonchild: David Barber was driven to make a terrible pact to save his son's life, allowing a great evil to be unleashed upon a unsuspecting world. Who or what is preying on them? Will the investigators find out before those they hold dear are destroyed? Bleak Prospect: Residents of a shantytown in Depression-era Massachusetts find their community under assault from unknown forces. Can the investigators get to the bottom of the mystery and survive before the entire town explodes in frenzy of blood and crime? Local people are behaving strangely and events are escalating. And Some Fell on Stony Ground: Life in small-town America of the 1920s is not quite what it was for residents of Stowell. A Message of Art: The investigators are invited to attend the closing party of the Salon de la Rose + Croix, rubbing shoulders with the Parisian elite, while finding out that the cost of truly great art is sometimes death. An Amaranthine Desire: The investigators find themselves in the doomed English seaport of Dunwich, encountering strange echoes of the night that sealed the fate of all who dwell there. Nameless Horrors brings you six new scenarios that will frighten even the most experienced of Call of Cthulhu players, giving them reason to fear the unknown. Your players will not have encountered their like before, and no one will be on safe, comfortable ground. The horrors found within have no names, but they are still very much of the Mythos. ![]() You won't find any ghouls or deep ones, or other named Mythos entities here. The Cthulhu Mythos presents horrors far worse than mere death. Combination is 1-8-7-8.Blurb from the publisher: 'Six Reasons to Fear the Unknown. Masonic Hall safe: Clue is in second floor study. Precinct safe: Clue is in cell next to Brian's cell. Combination is 2-6-1-2.Ĭhurch Basement safe: Clue is to use postcard on number tablet. Variety Store safe: Clue is in Waite residence attic. Change rotational direction upon reaching each number and the safe's door should open. For all combinations, start rotating the dial clockwise to the first number, then proceed in the opposite direction to the next number. Knowing the safe combination is useless since Jack Walters needs to find the clue before the safe can be used. In other words, if you complete the game in less than 5 hours (equivalent to a B rank time), but make less than 5 saves then you can attain an A rank (providing you get 100%). ![]() If you make less than 5 saves then you will get a bonus rank, but you can't get an A rank unless you have 100% completion. You will also need to complete the game in under 3 1/2 hours, and make less than 30 manual saves. Keeping enough sailors alive isn't actually that difficult, you'll only pile up the casualties if you hide inside the ship like a coward. You also need to find the rifle in the Refinery (it's behind one of the reception office doors), save Ruth from the rafters, and make sure you keep enough sailors alive during the boat ambush. To get 100% completion you need to pick up ALL the journal entries for ALL 3 categories: Finish on Private Investigator Difficulty with any of the Mythos ranks.įinish on Hardened Detective Difficulty with any of the Mythos ranks.įirst of all, you can only get an A rank if you get 100% completion. ![]()
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